You will find AI file that may be useful for your map in this page. If you want to add your AI ask Blatoy on discord or use the contact form!
Mod_Droid_BetterJump.xml
Improved droids movement that reacts to the following named area: DROIDFALLX, DROIDJUMPX, DROIDJUMPUPX areas where X is 0 or 1 depending on the team
Mod_Droid_BetterJump_Down.xml
Improved droids movement that reacts to the following named area: DROIDFALLX, DROIDFALLDOWNX, DROIDJUMPX, DROIDJUMPDOWNX areas where X is 0 or 1 depending on the team
Mod_SuperDroid_BetterJump.xml
Improved supers droids movement that reacts to the following named area: DROIDFALLX, DROIDJUMPX, DROIDJUMPUPX areas where X is 0 or 1 depending on the team
Mod_SuperDroid_BetterJump_Down.xml
Improved supers droids movement that reacts to the following named area: DROIDFALLX, DROIDFALLDOWNX, DROIDJUMPX, DROIDJUMPDOWNX areas where X is 0 or 1 depending on the team
Mod_Humming_Fly_Fixed.xml
Force flying droids to fly by placing an area named: HUMMINGFLY
Mod_Humming_Fly_Fixed.xml
Force flying droids to fly by placing an area named: HUMMINGFLY
Base_destroyer.xml
An AI for Nibbs. This will force the naut to walk in the direction of the enemy base, attack it until it has few HP left and destroy it when buttons named KILLBASE0 or KILLBASE1 are pressed. Place the creepSpawnerRepeater close to the base because the bot will only walk in a straigh line. This is useful if you want to finish a game when a button is pressed.
Debug_nibbs.xml
An AI I used to test bot pathing. Press 2 (help) to make the bot go to the node the nearest to you. Use 3 (DEFENSE) to make the stay in place.
Goomba.xml
The AI used in Super Awesome Nauts. You can kill this mob by jumping over it.