<?xml version="1.0" ?>
<enemy>
    <behaviour>
        <root x="80" y="20">
            <normal>
                <condition id="once">
                    <normal>
                        <action id="buyUpgrade">
                            <string id="upgrade name">BotLevel4</string>
                        </action>
                        <action id="buyUpgrade">
                            <string id="upgrade name">BotLevel3</string>
                        </action>
                        <action id="buyUpgrade">
                            <string id="upgrade name">BotLevel2</string>
                        </action>
                        <action id="buyUpgrade">
                            <string id="upgrade name">BotLevel1</string>
                        </action>
                        <action id="buyUpgrade">
                            <string id="upgrade name">BlinkerHitAttackspeed2</string>
                        </action>
                        <action id="buyUpgrade">
                            <string id="upgrade name">BlinkerHitAttackspeed1</string>
                        </action>
                        <action id="buyUpgrade">
                            <string id="upgrade name">BlinkerHitDamage2</string>
                        </action>
                        <action id="buyUpgrade">
                            <string id="upgrade name">BlinkerHitDamage1</string>
                        </action>
                        <action id="buyUpgrade">
                            <string id="upgrade name">BlinkerHitDamage3</string>
                        </action>
                    </normal>
                </condition>
                <action id="pressStick">
                    <string id="direction" values="directions">FORWARD</string>
                    <float id="duration in seconds">0.20</float>
                    <string id="Comment">Move to the base</string>
                </action>
                <condition id="checkBaseHealth">
                    <string id="BaseTeam" values="ownenemy">ENEMY_TEAM</string>
                    <string id="check health percentage" values="yesno">yes</string>
                    <string id="comparison" values="valuecompare">greater</string>
                    <string id="value">50</string>
                    <normal>
                        <action id="pressButton">
                            <string id="button" values="buttons">FACE_LEFT</string>
                            <float id="duration in seconds">0.20</float>
                            <string id="Comment">AA</string>
                        </action>
                    </normal>
                </condition>
                <condition id="isFromTeam">
                    <string id="team" values="teamswithnumbers">ZERO_TEAM</string>
                    <string id="check on" values="targetself">self</string>
                    <normal>
                        <condition id="IsLevelButtonDown">
                            <string id="buttons">KILLBASE0</string>
                            <normal>
                                <action id="pressButton">
                                    <string id="button" values="buttons">FACE_LEFT</string>
                                    <float id="duration in seconds">0.20</float>
                                    <string id="Comment">AA</string>
                                </action>
                            </normal>
                        </condition>
                    </normal>
                    <else>
                        <condition id="IsLevelButtonDown">
                            <string id="buttons">KILLBASE1</string>
                            <normal>
                                <action id="pressButton">
                                    <string id="button" values="buttons">FACE_LEFT</string>
                                    <float id="duration in seconds">0.20</float>
                                    <string id="Comment">AA</string>
                                </action>
                            </normal>
                        </condition>
                    </else>
                </condition>
            </normal>
        </root>
    </behaviour>
</enemy>
